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Tuesday 14 February 2012

Hardware Mashup & a Quick Inquiry





As most of you are aware, bootdroid will not only bring you the look and feel of an iOS device, but also the core features that are exclusive to these devices. There is a bit of an issue when it comes to retina displays. This being because for every application, there is always a regular sized image (image.png) and an image twice the size (image@2x.png) for users with retina display. When it comes to hardware and optimizing your Android device, there are two conflicts we face and a decision that must be made.
  • Whether your device should optimize for regular images or HD images
  • Whether your device can optimize for HD images
    • Screen resolution must be the same size or larger then 960x640
    • Your processor must be able to display these images quickly (if this cannot be accomplished then games, graphics, movies, ect. will be include a minor to major lag issue)
You may be wondering why we can't just simply optimize the images to the size of the resolution. Well, easy answer, it would be impossible. Not only did Apple not include this feature when comes to running the platform on their device (which is why they require you to create two images for regular resolution and HD resolution), but they've also managed to wipe the option of the face of the Earth.. or iOS as we call it. So, as you may have noticed, there is going to be quite a bit of "checking and handling" when it comes to dual-booting this platform.

I would also like to know what you want most out of this project for use with this project. What features are you excited to have on your Android device?

Saturday 11 February 2012

Caution: Glass on the Road

 




There were a few problems I knew I would have to face when I started this project, all of which that can be solved with a little brain power, but there is one issue I would like to address to all of you out there supporting bootdroid.

Android has already been successfully dual booted to the iOS devices, meaning users with Apple devices can boot the Android Platform. This was quicker and a tad bit easier as a result of the Android Platform being 100% open source. Apple on the other hand has not made their platform open source, thus making it harder to pull everything together. This is, sadly, not the problem I knew I would be faced with when it comes to Apple keeping their projects closed source.
Apple's platform is also protected under the copyright law, meaning I would have to break international copyright law if we were to simply just release their ported platform for all to install onto their Android devices. Although this may appear to be the darkest hour, there's always a light shining bright enough to bring a bit shine to the stormy forecast. There seems to always be a way around these things, so stay tuned.